Buggered Mind of Neale Sourna, The

Opines, comments, rants, concerns, imaginings from Neale Sourna, fiction author and more -- www.Neale-Sourna.com, www.PIE-Percept.com, www.ProjectKeanu.com, www.AuthorsDen.com/nealesourna, www.CafeShops.com/NealeSourna, www.Writing-Naked.com, and www.CuntSinger.com

Thursday, May 03, 2018

Google Doodle / VR 360 A tribute to Georges Méliès

A tribute to Georges Méliès.

The Google Doodle, Google Spotlight Stories, Google Arts & Culture, & Cinémathèque Française teams have collaborated to create the first-ever Virtual Reality (VR) / 360° interactive Doodle to celebrate the life and artistry of French illusionist and film director Georges Méliès. Produced by Nexus Studios. 

Want to see it in VR? Click here: https://atap.google.com/spotlight-stories/melies/ 

A charming illusionist, an adventurous queen of hearts and an evil green man journey through early cinema, film magic and love. Back to the Moon is an animated, interactive Doodle celebrating the artistry of film director and prestidigitator Georges Méliès.


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Sunday, January 08, 2012

A Report on Software Tools for Interactive Storytelling by Richard Rabil, Jr

This report presents an evaluation of four tools used to author stories for video games: articy:draft, Chat Mapper, the Dragon Age Toolset, and Microsoft Excel 2007.



The evaluation involved a literature review, web survey, hours of firsthand experience with each tool, and an extensive scoring process. The report contains visual summaries of results, quantitative scores for each tool, a detailed discussion (along with relevant screenshots), recommendations, and an in-depth commentary.

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Wednesday, January 27, 2010

Armed Forces Press: Researchers Examine Video Gaming’s Benefits

Researchers Examine Video Gaming’s Benefits

By Bob Freeman
Special to American Forces Press Service

WASHINGTON, Jan. 25, 2010 – Think interactive video games are a waste of time or more suited for children? Think again. Research under way by the Office of Naval Research indicates that video games can help adults process information much faster and improve their fundamental abilities to reason and solve problems in novel contexts.

"We have discovered that video game players perform 10 to 20 percent higher in terms of perceptual and cognitive ability than normal people that are non-game players," said Ray Perez, a program officer at the ONR's warfighter performance department in a Jan. 20 interview on Pentagon Web Radio's audio webcast "Armed with Science: Research and Applications for the Modern Military."

"Our concern is developing training technologies and training methods to improve performance on the battlefield," said Perez, who holds a doctorate in educational psychology.

Perez described the war against terrorists as presenting significant challenges to warfighters on the ground because they must be able to adapt their operations to innovative and deadly adversaries who constantly change their tactics.

"We have to train people to be quick on their feet - agile problem solvers, agile thinkers - to be able to counteract and develop counter tactics to terrorists on the battlefield," Perez said. "It's really about human inventiveness and creativeness and being able to match wits with the enemy."

It's also about....[go to http://www.defense.gov/news/newsarticle.aspx?id=57695

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